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P.L.A.N. Discover our Digital Tools

Explore our eBooks, explainer videos, digital escape rooms, podcasts and online tools for creating 

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Explainer videos help simplify complex concepts, making them easier to understand. eBooks offer a flexible and comprehensive resource for students to refer back to. Digital escape rooms add a fun, game-like element to learning, making it more engaging while reinforcing key concepts. Additionally, producing podcasts has helped our students improve their communication skills, encouraged them to research and think critically, fostered their creativity, and built their technical skills.

This approach not only supports independent learning but also maximizes classroom time for collaborative activities and personalized instruction. You can customize the learning tools to meet individual requirements and can also better guide your students in creating their own digital products and assess and evaluate their performance.

Our digital Prototypes
What are the benefits of digital tools in Learning?

Manuals, Checklists & Tips

Simply get started

With our P.L.A.N. project, we want to develop digital learning tools ourselves so that we can better understand their use in the classroom. For us, this is the key to teaching students better with and in digital media. We have prepared manuals for teachers and students, which we are happy to develop further. We hope that our experiences will inspire you to try out these tools in your own classroom. Read more in our handbook.

eBooks

learning resources with new opportunities

Discover our range of eBooks, which allow different designs and areas of application. With eBooks, students experience a dynamic reading experience with interactive elements and multimedia integration.

Explainer Videos

simplify complex concepts

Simplify complex concepts with our visually appealing and easy-to-understand explainer videos. These videos are perfect for learners of all ages as they break down complicated topics into understandable and entertaining sections.

Digital Escape Rooms

Add Gaming elements to learning

Challenge your problem-solving skills with our digital escape rooms. These interactive adventures encourage critical thinking and teamwork, making learning both fun and effective. You can also create a digital Escape Room with Canva. Use the QR code to get to the Canva presentation. If you would like to use the presentation as an escape room, press the presentation button. Then immerse yourself in the adventure. The slides above the QR code can give you an impression of the design of the Digital Escape Room.

Merge Cubes VR Glasses

augmented and Virtual reality with handheld solutions

Check our Merge Cube prototype of augmented reality problem-solving. These handheld devices bring digital content to life and allow users to interact with 3D objects and simulations in a tangible way in e-rooms. These interactive adventures encourage critical thinking and teamwork, making learning fun and effective.

Bring the world into your classroom with Virtual Reality. Dive into Bari and explore the locations we discovered in our KA2 Meeting in Bari.

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Merge Cube

Manual

Virtual Reality

Meeting Bari

Digital Tools We Used 

Overview of the digital Tools we used

In this wakelet you will find our best practice digital tools, all of which we have tried out. We hope you get some inspiration here :) You will see there are so many exciting tools for producing explainer videos, eBooks, quizzes, visualizations, organization and many more. 

P.L.A.N. Pedagogy and Learning processes in Agile Networks

Pädagogik und Lernen in agilen Netzwerken, Design Thinking an Schulen als Lernorte Thema: "Design Thinking an Schulen als Lernorte - Entwicklung von digitalen Lernprodukten für schülerorientierten und individualisierten Unterricht

The PLAN Project is funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. PLAN project 2022-2-DE02-KA210-VET-000098586

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